Resources
Reinforcement (R) is the application of a consequence following a learners use of a response or skills that increases the likelihood that the learner will use the response/skills in the future.
Module(s): Reinforcement
To identify a variety of reinforcers, team members should consider conducting a reinforcer sampling. A reinforcer sampling helps to identify activities and materials that are motivating to the learner on the spectrum, which lead to a decrease in behaviors interfering with their learning or safety.
Module(s): Reinforcement
This packet includes all the resources and materials, as well as an overview and a brief description of strategies/types/procedures for this evidence-based practice.
Module(s): Reinforcement
When first beginning to use positive reinforcement, it is important to use continuous reinforcement by providing the learner on the spectrum the reinforcement each time the learner uses the target skill or behavior.
Module(s): Reinforcement
Remember, when first beginning to use a token economy program, it is important to use a continuous schedule of reinforcement.
Module(s): Reinforcement
When a reinforcer is used too frequently, it often becomes less effective. Using the menu of reinforcers is one strategy to prevent satiation.
Module(s): Reinforcement
